Town: Vur Mældæěs Birěkhka

Vur Mældæěs Birěkhka

Vur Mældæěs Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvencePinizeva District
RegionYaah-selyìkhě Heath
Founded1053
Community LeaderAdministrator Ro-67b 'Moloch' Zlêbmèj
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2624 m (8608 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population1380
Population Density276 people per km2 (690 people per mi2)
Town AuraInvocation
Naming
Native nameVur Mældæěs Birěkhka
Pronunciation/vur/ /mælˈdæɛs/
Direct Translation[alone] [winery]
Translation[Not Yet Translated]

Vur Mældæěs Birěkhka (/vur/ /mælˈdæɛs/ [alone] [winery]) is a temperate Town located in the Pinizeva District of the Federation of Alveria.

The name Vur Mældæěs Birěkhka is derived from the Constructi language, as Vur Mældæěs Birěkhka was founded by Zlèbrth Trêbrîte, who was culturaly Constructi.

Climate

Vur Mældæěs Birěkhka has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Vur Mældæěs Birěkhka receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Vur Mældæěs Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2624 m (8608 ft) above sea level.

Overview

Vur Mældæěs Birěkhka was founded durring the late 12th century in spring of the year 1053, by Zlèbrth Trêbrîte. The establishment of Vur Mældæěs Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Vur Mældæěs Birěkhka which required millitary assistance exterminate before the community could finish being built.

Vur Mældæěs Birěkhka was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Vur Mældæěs Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vur Mældæěs Birěkhka is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Vur Mældæěs Birěkhka's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Before you’ve even set foot into the heart of Vur Mældæěs Birěkhka, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Vur Mældæěs Birěkhka.

Civic Infrastructure

Vur Mældæěs Birěkhka possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Vur Mældæěs Birěkhka has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vur Mældæěs Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vur Mældæěs Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vur Mældæěs Birěkhka's parks.

Vur Mældæěs Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vur Mældæěs Birěkhka.

Vur Mældæěs Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vur Mældæěs Birěkhka has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vur Mældæěs Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vur Mældæěs Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vur Mældæěs Birěkhka's public wards, blessings, and other arcane systems.

Vur Mældæěs Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Vur Mældæěs Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vur Mældæěs Birěkhka's natural decorations nor waterways.

Vur Mældæěs Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vur Mældæěs Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vur Mældæěs Birěkhka's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is long in Vur Mældæěs Birěkhka.

The Mud Elemental, Small near Vur Mældæěs Birěkhka are known to be more aggressive than normal.

Vur Mældæěs Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Invocation energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5575 m2
    • Cattle and Similar Creatures: 345
    • Poultry: 4140
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

431 of Vur Mældæěs Birěkhka's population work within a Foundational Occupation.

922 of Vur Mældæěs Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Vur Mældæěs Birěkhka is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Vur Mældæěs Birěkhka's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vur Mældæěs Birěkhka suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Vur Mældæěs Birěkhka's local festivals commemorates this miracle.

History